Apple's loosened developer restrictions reopened the door for Adobe's Packager for iPhone tool, and Adobe chose to walk back through. Flash still faces challenges, though.
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Apple Relaxes iOS Developer Rules
Apple relaxed its iOS developer rules on Thursday, removing the restriction that had blocked the Packager for iPhone application and also permitted advertisements supplied by Google’s AdMob once again. It also detailed the full set of App Store admission rules for the first time. Apple’s recent announcement on lifting restrictions on its third-party developer guidelines has resulted in Adobe’s Packager for iPhone, a feature in Adobe Flash Professional CS5 authoring tool. This feature was created to enable Flash developers to quickly and easily deliver applications for iOS devices. Only available for developers to use today in Flash Professional CS5, the community says that Packager apps are already being approved for the App Store. Adobe Drops iPhone Development
Adobe has announced it will no longer invest in Flash CS5 for the iPhone due to a change made by Apple in the iPhone developer program license.
In a blog post Adobe said “We will still be shipping the ability to target the iPhone and iPad in Flash CS5. However, we are not currently planning any additional investments in that feature.”Adobe Gives Up on iPhone App Development
The saga of Adobe and Apple or, more precisely, Flash app development for the iPhone, is drawing to its inevitable conclusion. It all started with Apple’s change to its iPhone Developer Program License Agreement – the notorious article 3.3.1 – which banned the use of the Flash-to-iPhone converter. In the simplest of terms, the article makes it meaningless for developers to create Flash apps that target the iPhone because Apple can ban them at any time.Adobe to Bring Flash-Based Ads to iPhone
Adobe has partnered with ad company Greystripe to deliver Flash-based ads to Apple’s iPhone, iPad and iPod touch. Greystripe makes this possible by converting Flash ads (which the devices do not currently support) into the competing HTML5 format.Apple prefers HTML5, which it uses in its new iAd platform for rich media ads on mobile devices. The company has no intention of ever directly supporting Adobe Flash on the iPhone, iPad or iPod touch, so this could be the only chance Adobe has at reaching iPhone users with mobile ads — a massive growth market.The ads distributed through this deal between Adobe and Greystripe will challenge Apple’s own, HTML5-based iAd platform. We’re not sure what (if anything) Apple will do about this.Living on the Edge – new Adobe animation tool sparks necessary conversations
Adobe made quite some splash in the last days by releasing Edge, a Flash-like tool to create HTML5/CSS3/JS driven animations. There is a need for a tool like that and I for one am very happy to see that Adobe are recognising this. Other tools that try to tackle the same task are already around, with the yet to be released Animatable being shown at quite a few conferences and Radi leading the way.
I am even happier that this sparked quite a conversation amongst the developer community – there are far too many truisms thrown around about HTML5 and CSS3, so anything that makes us re-evaluate the current state is a great idea.
Edge, according to Adobe themselves has been downloaded 50,000 times in the first 24 hours and looks much like Flash used to a long time ago:Apple relents on Flash-derived iPhone, iPad apps
An outright block on iOS apps derived from Flash software is lifted--but Adobe axed the developer tool project, and Apple still maintains control via the App Store.Adobe Launches Flash 10.1 For Mobile
Two weeks after releasing the desktop version of Adobe Flash Player 10.1, Adobe has now launched Flash 10.1 for mobile.Unfortunately, this doesn’t mean that users will actually be able to install it right away. Flash 10.1 will be immediately available for phones using Android 2.2 (or Froyo), but that version of Android hasn’t been deployed to devices yet. Adobe has shipped Flash to its other device partners, too, which means it’ll soon be available on Symbian, Windows Phone 7, BlackBerry, Palm webOS, and other platforms. Adobe says it’s hoping to bring Flash 10.1 to more than half of all smartphones by 2012.
